The Master's Chambers escape room

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Adventure / Mystery

The Master's Chambers

Houdini's private training chamber, sealed since 1926. Every obstacle inside was designed by the greatest escape artist who ever lived — to test someone worthy of his title.

Difficulty5 / 5
GenreAdventure / Mystery
Players3 – 6
Duration60 min
Escape rate66%
Age14+

The brief

The world's greatest escape artist, Harry Houdini, died on Halloween of 1926. For 30 years he dazzled everyone with his superhuman endurance and mysterious acts which involved deadly schemes.

What almost nobody knew is that he built a private chamber to train in — a room packed with the obstacles, locks and traps he used to push himself past what any human body should survive. When he died, the chamber was sealed with everything still inside it.

You have found it. The Master set every challenge in here himself, and he set them for someone he considered his equal. Prove you are, or stay in his chambers with him forever.

Before you book

Our most demanding room — five out of five. Expect layered, multi-stage puzzles that reward a team that communicates. Minimum age 14 unless accompanied by an adult.

On the day

  • Arrive 15 minutes early — the whole team.
  • Comfortable clothes and closed shoes. No heels, no sharp accessories.
  • Phones and cameras stay in your locker. Recording is not allowed inside.
  • No food or drink in the game room.
Read the full rules

Inside the room

A Look Around

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Beat the clock

Think you can beat The Master's Chambers?

66% of teams get out in time. Book your hour and find out which side you're on.